Flagship game · Publishing metrics

The game where students learnthe game business metrics by playing it.

Acquisition, retention, monetization — taught as decisions, not definitions. Students compete for the best results. AI cannot predict the result with instructor-activated events.

3–50 players60–120 minLive or AsynchronousClass-tested
Why it works

After one round, students canrun the numbers — for real.

Most publishing education describes the P&L. Churn & Burn makes players live it. Every round forces an acquisition vs. retention tradeoff with real score consequences. Churn compounds. Poor early decisions catch up. The debrief maps every game decision to a real metric.

Students don't just understand the concepts — they've felt the consequences of getting them wrong.

How to play

Four phases.One loud afternoon.

Step 1

Setup (5 min)

Each player runs a games portfolio. Starting metrics — install base, ARPU, monthly churn — are dealt as cards. No two games start the same.

Step 2

Rounds (40–60 min)

Draw market event cards. Choose: invest in acquisition or defend retention. Every decision shifts your portfolio metrics. The scoreboard updates live.

Step 3

Scoring

Churn compounds across rounds. The portfolio with the highest lifetime value at game end wins — but the winner is rarely obvious until the final round.

Step 4

Debrief (15 min)

Facilitator-led. Maps every major game decision back to a real metric and business case. The room does the talking — the debrief closes the loop.

Who it's for

MBA & Game Business courses

Maps directly to: publishing strategy, product management, games industry business models, platform economics.

"Three classes in, students get the dynamics of metrics." —Ivan Kako, Faculty, Game Business Program

Corporate L&D

Games industry onboarding · Publisher training · Retention strategy workshops · New team alignment.

Materials

Everything torun it out of the box.

— 80-card game deck
— Player and Instructors dashboards
— Score tracker sheets
— Facilitator reference card
— Instructor guide
— Debrief slide deck (editable)
— Browser-based digital scoring tool
— Online rulebook

Printing is not required.

Pricing

One game.Three ways to use it.

Single cohort

One-off session, up to 30 players. Includes full print files + digital scoring tool.

Annual license

Unlimited runs, one institution, 12 months. All materials + facilitator guide + instructor support.

Custom Build

Adapt the game to your class. The competitive card-based system is flexible.

Academic pricing available. All tiers include the digital scoring tool and facilitator guide.

Ready to run it?Pick your path.