Your students won't remember the lecture.They'll remember the game.
We build AI-powered learning games for MBA, undergraduate, and extension educators — and the educators who build with us earn royalties every time another program runs their game.
Active learning isn't a buzzword.It's what the research says.
Kolb's experiential learning cycle. Deliberate practice under realistic conditions. Decision-based pedagogy. Every Koa Go Play game is built around a single, repeatable decision — one that students get wrong the first time and understand deeply after the debrief.
We don't build engagement. We build behaviour transfer.
MBA & Executive Education
60–120 minute sessions that slot into existing course structures. No curriculum overhaul required. Maps to learning outcomes you already have.
Undergraduate
Designed for class sizes of 15–120. Works in lecture halls, seminar rooms, and hybrid formats.
Extension & Continuing Ed
Practice-first content for cohorts who don't have time for theory. Short runtime, high retention, high recall.
What the AI does.What you still control.
What the AI does
Runs the counterpart in negotiation simulations. Generates per-student debrief reports. Adapts scenario difficulty in real time.
What you control
Scenario selection. Debrief framing. What feedback students see and when. You can override or supplement the AI report with your own observations.
Student data
Sessions run on Koa Go Play servers. No student data is retained beyond the session window. Compliant with FERPA and GDPR.
Priced for academicnot corporate budgets.
Single course license · Academic year license · Institution-wide license. All include facilitator guide, instructor support, and the digital scoring tool.
Academic pricing is available on request. We work with departments, programs, and individual faculty.
Book a facultydemo session.
See the game in action. Bring a colleague. 30 minutes.