Turn your curriculum insightinto a royalty-earning game.
You've spent years refining the lesson. We help you developing the game. You own the classroom use forever. We split the upside every time another person runs it.
A clear trade.No surprises.
You bring
- —Domain expertise
- —Your micro-lesson
- —The decision scenario
- —Development fee
- —Classroom access for the first pilot
We bring
- —Game design
- —Mechanics architecture
- —AI integration
- —Digital implementation
- —Facilitator guide
- —Koa Go Play catalogue listing
You get
- Perpetual classroom license — unlimited cohorts at your institution.
- ~20% royalty on every license we sell to other institutions or companies, indefinitely.
What this lookslike in practice.
A negotiation professor develops a 60-minute deal-making game with Koa Go Play.
- Development fee: $X (one-time)
- Her classroom: Original version is free to use, every semester, forever.
- Year 1: Koa Go Play licenses it to 8 other business schools. She earns ~$1,280.
- Year 3: 22 schools. She earns ~$3,520 — without running a single extra session.
- Year 5: The game is in 35 programs. Annual royalty: ~$5,600.
Numbers are illustrative. Actual earnings depend on demand for your subject area.
From micro-lesson tocatalogue-ready game.
Scoping
One 90-minute discovery call. We map your learning outcomes to a game mechanic. You approve a one-page brief before we spend a day on design.
Prototype
We build a MVP version. You run it in one class. Real students, real feedback. We iterate until the decision loop feels right.
Production
Full card deck, digital scoring tool, AI session layer, facilitator guide, debrief deck. Print-ready files and browser implementation.
Launch
Your game enters the Koa Go Play catalogue with its own listing page. Licensing begins. You receive royalty reports quarterly.
Total timeline: first pilot in 6–8 weeks. Full production in 12–16 weeks.
Everything you needto run it and own it.
Downloadables
- — Print-ready deck (PDF + print specs)
- —Rule book
- —Score sheets
- —Facilitator reference card
Digital
- — Session runner (browser)
- —Digital scoring tool
- —Debrief deck template (editable)
- —Online rulebook
Support
- —Instructor onboarding call
- —Facilitator guide (PDF)
- —Koa Go Play listing page for your game
- —Quarterly royalty reports
Choose yourentry point.
Workshop Game
Single session · Up to 30 players
Best for: A single micro-lesson, conference session, or module supplement.
Curriculum Module
Multi-session · Repeat-run · Up to 200 players/year
Best for: A full course module with multiple decision points.
Enterprise Program
Multi-location · Facilitator certification
Best for: Institutional programs, L&D rollouts, accredited courses.
Tell us yourmicro-lesson.
If your idea isn't right for a game, we'll tell you that too.