Co-create a game

Turn your curriculum insightinto a royalty-earning game.

You've spent years refining the lesson. We help you developing the game. You own the classroom use forever. We split the upside every time another person runs it.

The exchange

A clear trade.No surprises.

You bring

  • Domain expertise
  • Your micro-lesson
  • The decision scenario
  • Development fee
  • Classroom access for the first pilot

We bring

  • Game design
  • Mechanics architecture
  • AI integration
  • Digital implementation
  • Facilitator guide
  • Koa Go Play catalogue listing

You get

  1. Perpetual classroom license — unlimited cohorts at your institution.
  2. ~20% royalty on every license we sell to other institutions or companies, indefinitely.
A worked example

What this lookslike in practice.

A negotiation professor develops a 60-minute deal-making game with Koa Go Play.

  • Development fee: $X (one-time)
  • Her classroom: Original version is free to use, every semester, forever.
  • Year 1: Koa Go Play licenses it to 8 other business schools. She earns ~$1,280.
  • Year 3: 22 schools. She earns ~$3,520 — without running a single extra session.
  • Year 5: The game is in 35 programs. Annual royalty: ~$5,600.

Numbers are illustrative. Actual earnings depend on demand for your subject area.

The build process

From micro-lesson tocatalogue-ready game.

01
Stage 1 · 1–2 weeks

Scoping

One 90-minute discovery call. We map your learning outcomes to a game mechanic. You approve a one-page brief before we spend a day on design.

02
Stage 2 · 3–4 weeks

Prototype

We build a MVP version. You run it in one class. Real students, real feedback. We iterate until the decision loop feels right.

03
Stage 3 · 6–8 weeks

Production

Full card deck, digital scoring tool, AI session layer, facilitator guide, debrief deck. Print-ready files and browser implementation.

04
Stage 4 ·

Launch

Your game enters the Koa Go Play catalogue with its own listing page. Licensing begins. You receive royalty reports quarterly.

Total timeline: first pilot in 6–8 weeks. Full production in 12–16 weeks.

What gets delivered

Everything you needto run it and own it.

Downloadables

  • Print-ready deck (PDF + print specs)
  • Rule book
  • Score sheets
  • Facilitator reference card

Digital

  • Session runner (browser)
  • Digital scoring tool
  • Debrief deck template (editable)
  • Online rulebook

Support

  • Instructor onboarding call
  • Facilitator guide (PDF)
  • Koa Go Play listing page for your game
  • Quarterly royalty reports
Investment tiers

Choose yourentry point.

Workshop Game

Single session · Up to 30 players

Best for: A single micro-lesson, conference session, or module supplement.

Development fee: on request
Royalty: ~20% of net licensing

Curriculum Module

Multi-session · Repeat-run · Up to 200 players/year

Best for: A full course module with multiple decision points.

Development fee: on request
Royalty: ~20% of net licensing

Enterprise Program

Multi-location · Facilitator certification

Best for: Institutional programs, L&D rollouts, accredited courses.

Development fee: on request
Royalty: ~20% of net licensing
Tell us your idea

Tell us yourmicro-lesson.

If your idea isn't right for a game, we'll tell you that too.

If your idea isn't right for a game, we'll tell you that too.